Every action I performed with the little robot was not only incredibly satisfying but also addictive—almost like a drug. At this point, I should also mention the amazing capabilities of the DualSense controller. When our robot walks on a metal surface, we can feel it through the controller. When we launch our little ‘spaceship,’ we experience resistance on the triggers.
That might be disappointing to some, but it’s an intentional design choice that works in the game’s favor, as Astro Bot is much more focused on the “experience” and wants players to have pure, unfiltered fun. There are optional challenge levels that open up later on, however, for anyone who might be craving that. Astro Bot just got a brand new update, adding five new challenge levels complete with their own new special bots to unlock.
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One ability that joins Sponge and Mouse in that it isn’t used much is the Teddy Cymbol, an ability that is really only injected into the game should you discover all the secret levels. While there are a few other abilities you’ll discover, they are used well enough in their respective levels but don’t really feature the same creativity as some of the ones I’ve just mentioned. Astro Bot is, at its core, a game built out of sheer creativity. Damn rights it does, but it puts them on display with a rare confidence few studios could pull off.
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Selected by a combination of jury vote and public opinion, this is widely considered one of the most prestigious awards in the video game industry. The award was presented by last year’s winner, Swen Vincke, director of Baldur’s Gate 3, and accepted by the game’s director and Team Asobi studio head Nicolas Doucet. [newline]Doucet expressed his gratitude to the decades of platformers that came before Astro Bot, which also took home awards for Best Action/Adventure Game, Best Family Game, and Best Game Direction during the ceremony. You’ll pick up an awful lot of coins exploring all the planets in Astro Bot. At first, that huge trove of gold may seem useless, but once you’ve beaten the first boss in the Gorilla Nebula, you’ll unlock the Gacha Lab at the Crash Site. Here, you can spend coins to win up to 169 PlayStation-themed collectibles, including skins for the Dual Speeder. Later on, you’ll also unlock the Dual Speeder Garage, where you can personnalise Astro’s controller plane, and the Changing Room to switch up Astro’s look to outfits collected in the Gacha Lab.
Astro Bot is a platformer adventure game released on September 6, 2024, for the PS5, serving as a sequel to Team Asobi’s Astro’s Playroom from 2020 and the third game in the series. Players take on the role of the lovable Astro Bot, embarking on a space-faring adventure through diverse environments, including waves of sandy beaches, lush jungles, and fiery volcanoes. Along the way, Astro gains new powers and transformations to aid in the journey. Released in celebration of PlayStation’s 30th anniversary, the game pays homage to the brand’s legacy by allowing players to find and reunite with over 150 iconic PlayStation characters.
There are even whole extra levels to find within levels, with warp points hidden like buried treasure that jet you off to new locations in the “Lost Galaxy”. I’m a big fan of this Russian doll structure and the way it introduces new lands. It ensures a constant supply of surprises throughout Astro Bot’s roughly nine-hour duration.
With Astro Bot Rescue Mission, Team Asobi proved that it was more than capable of creating a remarkable full-length game. Asobi’s winning streak continued with Astro’s Playroom, a pack-in PS5 launch title that did a great job of showing off the DualSense’s haptic feedback and adaptive triggers. Simply put, Astro Bot is the studio’s magnum opus and, quite frankly, one of the best 3D platformers ever made. In tandem with expert level design are the game’s diverse and exciting mechanics. At the start of nearly every level, Astro jumps into a suit or straps on a backpack of some kind that gives them a new ability.
This became The Playroom, Team Asobi’s first game.The Playroom came preloaded with the PS4 when it launched back in 2013 and functioned as a showcase of what the PlayStation Camera and DualShock 4 controller could do. One of the mini games featured was AR Bots, a tech demo-like experience that made it seem as if 40 little robots were inside the DualShock 4. By swiping the touchpad you could throw them into the room and interact with them through the PlayStation Camera in AR, before sucking them back into the controller. It really feels like the developers thought of everything, and thanks to their efforts, Astro Bot is pure joy in video game form. I went into it with high expectations thanks to Astro Bot Rescue Mission and Astro’s Playroom, and it not only met my expectations, but completely exceeded them.
We’ll have more information to share soon, so be on the lookout for future updates. It has been a real delight to continue offering you, our valued fans, an extended Astro Bot experience at no additional cost. Free from the now-standard PlayStation Studios themes of threatening apocalypses, familial woe, and coming-of-age pains, Astro Bot is all about following a cheery little metal bloke around on his adventures.
Sony seem to misunderstand and think everything needs to be a 100 million, 60 hour epic in order to sell. They could easily fund 3 or 4 quality 20 hour titles (see uncharted lost legacy, Miles morales) for a fraction of the cost and at significantly reduced development times. This is what Shawn Layden called for all those years ago, but he seems to have been ignored. I’ve grown out of platformers as I’ve aged, but this looks to bring me back!
Each one comes with a brand-new Special Bot to rescue and, once that’s done, can be replayed in Time Attack mode with online rankings. To access these new levels, you will need to have completed the main game. As Astro, the player embarks on a quest to save lost robots, retrieve parts for the PlayStation 5 mothership, and defeat the alien Space Bully Nebulax. Much like the previous title Astro’s Playroom, Astro Bot uses DualSense controller features including adaptive triggers and haptic feedback.
It’s great to see ASOBI showing this level of appreciation of what has come before, but it also shows Sony’s very apparent inability to leverage what built them up in the first place. Pre-installed on every PlayStation 5, Astro’s Playroom is a 3D platformer that perfectly demonstrates the power of the PS5 and the unique features of the DualSense controller. If you’ve played it you’ve got an idea of what to expect from Astro Bot; think of it as a precursor, if you will. And if n188 ’ve not played it, go and do it right now; it’s only short, and it should you hate it for any reason, there’s not really any point in considering picking Astro Bot up because you have no soul. Team Asobi has announced that five new levels are coming to Astro Bot as weekly drops, starting on Feb. 13. (That’s today!) As with previous additions to the Game of the Year winner, the new levels are free to download — and, of course, each comes with a new Special Bot to rescue.
Thanks to its simple, clean design and effective anti-aliasing, the game’s image quality is really never an issue and it holds up well without any ghosting reconstruction or other image stability issues. It presents very cleanly, which is so important for legibility in a platform game – and Team Asobi got it right. The irony that Astro Bot is launching on the same day that Concord is being shut down will not be lost on anyone, even though that is essentially a coincidence. But in actuality Astro Bot isn’t a very good celebration of PlayStation’s history. It is, however, one of the best 3D platformers ever made and an absolute joy from beginning to end. We’ve discussed that in a separate boxout, because none of that affects the game, but it is all very odd – and gives the distinct impression it was shoehorned in halfway through development.